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Post by paintdog on Aug 16, 2022 1:08:19 GMT
Over the past year, I've marshalled sizeable armies of HaT (& other) figures, to game the wars of Late Antiquity.
I've also looked at a new set of rules.
The initial game of 'War & Conquest' went well : quite smooth, no outrageous events and lots of good gaming surprises. The game was to pit the invading Huns and allies under Attila against the Late Roman forces of Lepidus Crixus, Imperial legate, on the plains near Ravenna in northern Italy. Both sides deployed: The Romans (randomly generated) terrain favoured them. The barbarians were strong in Hunnish, Goth & Sarmatian cavalry. Though the Romans weren't too shabby here either and with quality infantry The Romans were lucky in their deployment dice & mounted strong attacks, particularly on their right flank, facing the Hunnish camp. Disaster; although the Huns did not fair too badly in various melees, the Hun Standard Bearer was killed.; triggering several morale tests The Hun right flank was more successful for Attila's hordes: However, the Roman infantry on this flank maintained strong lines of infantry in shieldwall formation. And in the centre, things also looked bad for the Huns as Roman cavalry csplit up and charged: However, at this stage, the Hun left flank collapsed & the Romans took their camp - end of game. It could have been a closer game except for unlucky deployment dice & rather faulty deployment on the Hunnish side (sadly, I was the commander...) donald
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Post by Deleted on Aug 19, 2022 22:30:14 GMT
Fabulous looking game, with beautiful figures and terrain Donald.
There was plenty of free-flowing action, I guess in part due to the large numbers of cavalry on the table?
Wonderful sight!
Regards, James
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Post by paintdog on Aug 20, 2022 1:30:13 GMT
As you say, James: LOTS of cavalry. None of us has quite come to grips with the correct Late Antiquity tactics yet - I admit to being a bit ham-fisted as to using light missile cavalry. So I need to experiment with infantry in pinning cavalry down. In mass, with flanks protected & their attached archers & plumbatae, they are not an easy target for cavalry unless worn down by horse archers.
donald
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Post by steinar on Aug 20, 2022 19:25:04 GMT
Why not try to market 1/72 more actively as a scale for wargaming? Could improve sales a lot I would guess, and from what I can see HaT already have what is needed for a Prussian or Austrian napoleonic army? Like selling army packs or endorse a spesific ruleset as Plastic Soldier Company have done.
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Post by paintdog on Aug 20, 2022 21:39:55 GMT
Why not try to market 1/72 more actively as a scale for wargaming? Could improve sales a lot I would guess, and from what I can see HaT already have what is needed for a Prussian or Austrian napoleonic army? Like selling army packs or endorse a spesific ruleset as Plastic Soldier Company have done. Interesting idea.
HaT could sponsor someone to write a set of rules (my Late Antiquity& Seven Years War rules are home grown) & market *complete* armies.
I've been doing a bit of re-basing on my oldest wargaming army - a French Napoleonic Corps. These are some of my oldest figures...& newest ones (I'm still finishing the Lancers). It provides a comfortable night's gaming with 12 infantry battalions, 2 artillery batteries, a cavalry brigade, command & paraphernalia. Commanded by Marshal Davout himself: Foot and a Horse artillery units: Light cavalry support under a probably disgruntled Grouchy: The heart of any Napoleonic army - the infantry. It comes in all types - light and line, foreign regiments, formal & campaign dress: Figures are a mix of plastic & metal; from HaT and others. I have a heavy cavalry corps, a similar Line infantry corps and a Imperial Guard corps to expand for bigger games (yes, Napoleon is not the only megalomaniac).
donald
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